Supercade was Van Burnham’s ode to the golden age of video video games — a giant espresso desk ebook that captured the visible historical past of video games from 1971 to 1984.
Now that golden age is getting a refresh as Burnham’s Supercade ebook is heading towards a reissue, due to a profitable Kickstarter crowdfunding marketing campaign. As of final evening, the marketing campaign had raised $50,347 of its $34,000 purpose. Greater than 259 folks have backed it, with 19 days to go within the marketing campaign.
The reissue of Supercade, which illustrated and documented the historical past, legacy and visible language of videogaming’s golden age, looks as if it’s coming so early. I imply, I lived by means of this historical past, and it doesn’t appear all that way back, because the recollections of video games and arcades are so contemporary in my thoughts.
However this time was a long time in the past. Thirty years in the past, Burnham was working as manufacturing designer for {a magazine} in New York Metropolis. The “World Large Internet” was model new and she or he discovered different nerds nesting on-line who shared her love of classic videogames.
She would scan and share manuals from my authentic Odyssey 2 console and get in heated debates about whether or not Ok.C. Munchkin! was a greater port of Pac-Man than Atari’s official model. She nonetheless says it’s.
Burnham questioned if any books had been written in regards to the video games she performed within the 70s and 80s. In the future, she went to Rizzoli on Broadway and requested if that they had any — on a shelf within the “know-how” part have been Zap: The Rise and Fall of Atari by Scott Cohen and Sport Over by David Sheff (nonetheless her favourite ebook about video games). That was actually it.

So she began doing analysis on Supercade. As she imagined what the ebook could be like, she caught up on the historical past of video and laptop video games and acquired a publishing deal. The unique Supercade ebook — which I did a brief chapter for to chronicle the Xbox historical past — got here out in 2003 with 448 pages. Then Burnham wrote Supercade: A Visible Historical past of the Video Sport Age — 1985 to 2001, publishing that ebook in 2023.
Now Burnham has signed as much as do the deluxe reissue of Supercade, which is able to doc the early historical past of the sport business from 1971-1984 and can be much more complete than the unique ebook with over 500 full-color pages. Burnham can also be engaged on making a Supercade Museum.
“I’d all the time needed to publish one other hardcover version as a result of truthfully folks have been asking for one for over 20 years,” Burnham mentioned in a message to GamesBeat. “Lol. I additionally needed the chance to actually do it proper, the best way I’d initially envisioned the ebook. With the Supercade Museum in alpha at Ayzenberg’s Area Gallery and the subsequent exhibition targeted on the second era and ‘golden age’ of video games, it appeared the right time.”

She mentioned she’s going to work carefully with backers and contributors to make sure each egregious omission is included. Coloration TV Sport. Lazer Command. Wizardry. The reissue can be an identical in fashion and format to the unique, although with upgraded print options and new content material all through.
Burnham mentioned she by no means imagined that it could fund first day, not to mention in 4 hours — one hour sooner than the sequel.

“I’m so grateful for the assist I’ve gotten from the sport business and Kickstarter group,” Burnham mentioned. “I believe this historical past is de facto beginning to resonate with youthful generations… there may be virtually a deeper appreciation of this know-how past the children who grew up with it. Seeing Gen Alpha children in awe of Microsoft Journey operating on an IBM 5150 makes me so completely satisfied and hopeful.”
The extra this mission overfunds, the extra superior the ebook can be, she mentioned.
“For the sequel I added an extra seventy pages and elevated the print run,” Burnham mentioned. “Something past that can go towards stewarding the Supercade Assortment — now some of the vital archives of video and laptop video games, artifacts, artwork, and ephemera — permitting me to rejoice this historical past and preserve authentic video games playable for future generations to expertise.”
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